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Featured Satellite Radio Articles

Sirius Radio - Everything You Ever Wanted to Know
Sirius radio, or more generally satellite radio, came out just a few years ago. If you’ve never listened to satellite radio or heard about it, this article is your lucky break. In this article you’ll find out what satellite radio is and how it works.
What Is Satellite Radio?
Just like the name indicates, satellite radio uses satellites and related equipment to broadcast radio channels to car or home radios. The concept really received its impetus in 1992 when the FCC set aside a chunk of radio frequency for what they called Digital Audio Radio Service (DARS). Five years later, Sirius Radio and XM Satellite Radio purchased licenses from the FCC, and both companies started putting the pieces into place to be able to start broadcasting.
Conventional radio waves can only travel 35 to 45 miles before they die out. The signal for satellite radio services is broadcast more than 20,000 miles above the Earth’s surface. Programming on satellite radio is subscriber based, meaning you pay a monthly fee to descramble the signal from the satellites. But, most satellite radio service comes commercial free, so you don’t have to worry about channel hopping. Channels include music, talk radio, sporting events, kids programs, and news.
The Who’s Who of Satellite Radio
There are currently three major players in the satellite radio game: Sirius radio, XM satellite radio, and WorldSpace. Sirius radio covers North America, including the continental U.S., Canada, and Alaska. XM provides service in the continental U.S. WorldSpace is developing coverage in other parts of the world (Asia, Africa, Europe, and South America) and are definitely the most ambitious in terms of client coverage (a potential of 4.6 billion clients covered on 5 different continents). Each company uses different satellite technology and methods to provide service in their respective areas.
Satellite radio equipment, such as car receivers and home stereos, are sold at a variety of consumer electronic stores, and are starting to become standard installations in new cars. Conventional radios cannot receive satellite radio transmissions, so picking up the service usually entails purchasing a receiver, though some kits are available to make conventional radios satellite-radio compatible.
Because of the different technology each company utilizes, receivers are not compatible with every company. For example, if you subscribed to XM but then wanted to switch to Sirius radio, you would need to get a new receiver that was compatible with Sirius. Some satellite television companies include satellite radio service in their channel packages, and you can receive the transmission through your television satellite dish.
How Does Satellite Radio Work?
This is the cool part. The music, talk show, sporting event, etc., are recorded digitally in a studio, after which the message is encoded. The encoded signal is sent to the satellites from ground stations (Sirius radio based in New York; XM based out of D.C.). The satellites then relay the signal to receivers in your car or at home. The receivers contain chipsets that decode the signal and play it through you stereo. In urban areas where taller buildings might block the signal from the satellites, ground repeaters or transmitters are used to resend the signal, eliminating pockets of dead space.
XM uses two satellites to cover the continental United States with their signal. Sirius radio uses three satellites to form a satellite constellation. The way they are set in orbit ensures that each satellite spends about 16 hours at a time covering the U.S. and that there is always at least one satellite over the U.S. at any given time. WorldSpace satellites beam three signals each to increase the amount of territory they are able to cover with their three satellites. All three companies have reserve satellites ready to launch in case one of their satellites stops working.
Satellite radio technology looks like it’s here to stay. It is ideal for those that live in areas where normal radio reception is poor, or for those willing to pay a little each month to not have to listen to commercials. Chances are good that soon every new car you buy will have satellite radio installed, and that more and more homes will be equipped for it. I have only covered the basics. It is definitely worth your time to find out more about what each company has to offer.
By Nick Smith

Device Profile: Dreambox DM7000 -- an open TV hacker's paradise

The Dreambox DM7000 from Dream-Multimedia-Tv (DMM) is a $395 Linux-based digital radio and digital TV (DVB) satellite (or cable) receiver with digital video recorder (DVR) functions and PC connectivity. It is implemented using IBM's STB04500 set-top box chipset, which provides the necessary DVB functions like transport stream demultiplexing and MPEG2 decoding inexpensively. A minimalistic, GPL'd Linux-based software implementation has made the DM7000 popular with Linux programmers and TV device hackers.




The DM7000 features a Common Interface (CI) slot with the same form-factor as PCMCIA (but not the same handling) for conditional access (CA) modules, enabling reception of clear and encoded ASTRA and EUTELSAT digital video broadcasts. It includes a connector for an internal hard disk, a compact flash reader, and an on-screen display and remote control. The device's open-source nature has resulted in availability of dozens of plugins, from various CA modules to games and installation helpers.

The on-screen display menu includes:
  • Info menu
  • Games menu (Snake and Tetris included)
  • File menu (manage local file)
  • Setup menu
  • Channels (automatic search, manual search)
  • Satellite Channels
  • Channels -- Satellites -- Low Noise Block-downconvertor (LNB)
  • Network (set up LAN)
  • On-screen display settings
  • LCD
  • Remote control
  • Video
  • Skin
  • Language
  • Timer
  • Hard disk
  • Common
  • Firmware upgrade
  • Electronic program guide

What's inside?

The Dreambox DM7000 runs on an IBM STB Chip Pallas Pro processor clocked at 250 MHz for 350 million instructions per second (MIPs). It has 64MB of RAM, and boots from 8MB of internal flash memory. It can store video on an internal hard drive (not included), on CompactFlash (via an internal CompactFlash connector), on USB memory stick, or on other external devices.


Dreambox DM7000 front and back panels. Click for larger view


The device offers a maze of interfaces, including serial, parallel, USB, IrDA (not high data-rate -- just for remote control), digital I/O (IIC), LAN (100Mbps Ethernet), wireless Ethernet, Audio AC3, RGB, FBAS, YPbPr, audio analog, CI-Interface, SmartCard reader, and CompactFlash Reader. It has a deep standby power-saving mode that uses only 1.2 watts.

DMM provides a complete list of features and specifications on its Web site.


Dreambox DM7000 with hard-drive added.

Software

According to Felix Felix Domke, Software Developer with DMM, the DM7000 runs a linuxppc-2.4.2x-devel kernel, with some minor patches for the Memory Technology Device (MTD) mapping, among other things. "Basically, an unpatched linuxppc-2.4-devel. I have heard that a non-devel will boot, including network, ide, etc."

DMM chose not to use an off-the-shelf GUI/windowing system such as XFree86, Qt/Embedded, or Microwindows. Instead, the company built its own system, based on the standard Linux framebuffer. This offered the necessary features and a nice C++ interface "without being bloated like QTE." Domke notes, "I don't want to say that the alternatives were not good -- but they just didn't fit into 'our way' for the application. The limited 8MB Flash memory was a reason for not using a generalized GUI library. Of course, this is with the cost that we cannot use or embed standard components like a web browser without much work."

The Dreambox's main program, enigma, includes a built-in webserver, but Domke notes that some people are using thttpd or even apache as well as edonkey. "Basically, everybody's free to do anything with this box, but in our standard, tv-centric application we don't use many external applications."

Why Linux?

Domke says that DMM chose Linux because:
  • no license fees for offering production quality features like tcp/ip, filesystem, driver framework, etc.
  • less experience with other real time operating systems (RTOSs) like VxWorks
  • the dreambox should always be "open" for everyone. This wouldn't be possible with commercial operating systems, and there wouldn't be so much acceptance among other developers.
Domke also mentioned a few considerations why some might not want to use Linux:
  • more flash/ram overhead
  • some performance overhead because of the kernel/user split, or at least it requires more thinking to work around these.
Domke says that the "hardcore" Linux port for the Dreambox was based on MontaVista kernel patches released under the GPL. DMM based the rest of the distribution heavily on the non-commercial linux-on-dbox2 distribution from Tuxbox.org. This saved them from having to buy Hard Hat from MontaVista, according to Domke.

Domke notes that drivers were already available from IBM for the IBM STB04500 chipset that Dreambox is based on, but he says they were not stable enough. "In the end, we dropped them and rewrote them from scratch. The IBM drivers were at that date simply not stable enough, and were too complicated in some points to 'just fix some errors.' As the hardware is very nice to program, we wrote our own drivers, which exactly fit our needs, and we know how to debug them if there are any problems left."

Standardized (bloated) vs. "DIY" (specialized) approach

Domke wonders if it might have been better or faster in some ways to use standard software components. "Often we decided after trying out available software / libraries / drivers that it would be better to rewrite them instead of fixing them. While 'our' versions of these things often were more lightweight, faster, and more fitting, the downside was that there weren't any programmers who already knew these libraries, and we didn't have much time to write documentation."

"In retrospect, maybe it would have been better if we had choosen standard components, even if they had a larger memory footprint, were more complicated, etc," he adds. "[Our do-it-yourself (DIY) approach] meant we had to search bugs from the top level (the application) down to the hardware, since almost no components (except the kernel) were really tested in other environments or in stress tests. Choosing standard things would have maybe saved time for us. But this is pure speculation. I don't know."

Domke expects time-to-market to replace hardware costs as the most important factor affecting embedded Linux development projects. "As memory and processing power get cheaper, the dominating factor will be more and more the time-to-market instead of hardware costs. The benefit of using a tight (realtime) operating system will be really small compared to other costs."

Domke also notes that standard embedded Linux components increase portability. "We could use our application 1:1 on another hardware platform with the same API. Since we're using standard APIs (for digital video broadcasting [DVB], for example), our application today runs on the Dreambox, the dbox2 (as part of the Tuxbox project) and -- in a limited way -- on a PC.

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